<!--
function EvalSound(soundobj) {
 var thissound= eval("document."+soundobj);
 try {
     thissound.Play();
 }
 catch (e) {
     thissound.DoPlay();
 }
}

function EvalSoundOff(soundobj) {
 var thissound= eval("document."+soundobj);
 try {
     thissound.Stop();
 }
 catch (e) {
     thissound.DoStop();
 }
}

//-->

